![]() for file that hasn’t been updated for 3D trees. The quad based trees will continue to work as before if you have a. So if you have scenery that is using the built-in forest library, you don’t have to make any changes to get them into your scenery. All the vegetation that ships with X-Plane has already been enhanced with 3D versions–Petr has done an absolutely phenomenal job crafting these trees. It also means that if you are a scenery author, you will be able to extend your trees into the third dimension and provide updates to your users. ![]() for file format received a few additions to be able to deal with 3D meshes as well as some additional parameters, but the key take away here is that if you already have custom forests, they will continue to work. While the vegetation engine is built from scratch, it uses the existing. Naturally this led to a lot of questions, so I’ll try to answer the two most common ones that I have seen: How do the new trees work and what happens to my old ones? They also come pre-seasoned for extra flavour, so their look will match whatever local season you are currently in. The vegetation animations are based on the current wind conditions, giving them a very nice and dynamic feeling. ![]() Instead of one or two quads wedged into each other, we now have fully modeled and animated 3D trees, and lots of them. ![]() ![]() As you can see, vegetation got a big upgrade from what we currently have. ![]()
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